#ifndef __GAME_H__
#define __GAME_H__

#include <fwHeader.h>
#include <fwLog.h>
#include <Game\fwGameContext.h>
//#include "..\..\Include\Framework\Game\fwGameContext.h"
//#include "AppCore\ObjectEntity.h"

class Game : public GameContext
{
private:
	//ObjectEntity* entity;
private:
	static Game * m_instance;
public:
	static Game* GetInstance();
	static void DestroyInstance();

public: //Implement GameContext methods
	int Init();
	void Update(float deltaTime);
	void Draw();
	void Destroy();
};

#endif